Selasa, 23 Februari 2016

Death Knight Tank glyphs and talent build

In this article we will tell you about talent trees and glyphs for Blood Death Knights ( Monster WOW ). We also explain in detail what the talent do and how they work.

1. Talent Build

Talent explanation
  • 3/3 Blade Barrier: Reduces damage taken by 6%.
  • 3/3 Bladed Armor: This is a threat/DPS talent, which increases your attack power. There are no other survival alternatives.
  • 2/2 Improved Blood Tap: reduces the cooldown of  Blood Tap by 30 seconds.
  • 2/2 Scarlet Fever : Reduces the physical damage done by targets affected by Blood Plague.
  • 1/3 Scent of Blood : Gives you a small chance to generate extra runic power. This is a threat/DPS talent, for which there are no survival alternatives.
  • 1/1 Bone Shield: this is a self-buff. It grants you a buff with 6 charges. Each time you receive a damaging attack, a charge is consumed. While at least 1 charge remains active, all damage taken is reduced by 20%, and all your damage dealt is increased by 2%.
  • 3/3 Toughness: increases the amount of armor you gain from items by 10%. This is a simple survival talent.
  • 2/2 Abomination's Might: you should only take this talent if no one in your raid can provide the 10% increased attack power.
  • 2/2 Sanguine Fortitude: increases the damage reduction from Icebound Fortitude by 30% and also makes Icebound Fortitude cost no runic power to use.
  • 2/2  Blood Parasite: gives your melee attacks a 10% chance to spawn a Bloodworm. Bloodworms attack your enemies and heal you.
  • 2/2 Improved Blood Presence: increases your rune regeneration rate by 20% and grants you immunity against critical strikes, while in  Blood Presence.
  • 1/1  Rune Tap: provides you with the  Rune Tap ability, which converts a Blood rune into 10% of your maximum health.
  • 3/3  Will of the Necropolis: each time that your health drops below 30%, the cooldown of  Rune Tap is reset and the next Rune Tap is free to cast (45 secs cooldown). Additionally, when this effect occurs, all damage taken is reduced by 25% for 8 seconds.
  • 1/1  Vampiric Blood: provides you with the  Vampiric Blood ability. This increases your maximum health by 15% and all healing you receive by 25% for 10 seconds.
  • 3/3  Improved Death Strike: this talent greatly boosts your Death Strike. It increases its damage and critical strike chance, as well as the amount of healing that it does to you.
  • 1/1  Dancing Rune Weapon: grants you the  Dancing Rune Weapon ability, which increases your chance to parry by 20% for 12 seconds.
  • 3/3  Runic Power Mastery: increases the maximum capacity of your runic power by 30. This is a threat talent.
  • 3/3  Epidemic: increases the duration of your diseases by 12 seconds, meaning that you need to worry about refreshing them less often.
  • 2/3 Virulence : This is a threat talent, which increases your disease damage done.
2. Glyphs

     Prime Glyphs
  • Glyph of Rune Strike : Increased critical strike chance of your Rune Strike
  • Glyph of Heart Strike : Increased damage done of your heart strike by 30%.
  • Glyph of Death Strike : Inscrease your Death Strike's damage by 2% for every 5 Runic power you curently have. That is mean inscrease your heal too.
     Major Glyphs
  • Glyph of Rune Tap : Your Rune Tap also heal your party for 5% of their maximum health.
  • Glyph of Anti-Magic Shell : Increase the duration of your anti-Magic Shell by 2 secs.
  • Glyph of Blood boil : Increase the radius of your Blood boil.
     Minor Glyphs
  • Glyph of Blood Tap : Your blood tap no longger cause damage to you.
  • Glyph of Horn of Winter : Increase the duration of your Horn of Winter ability by 1 min.
  • Glyph of Resilient Grip : When your Death Grip ability fails, its cooldown is reset.







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